Anubian Trait Abilities


All of these abilities share the same level. When a level is gained in Anubian Trait Abilities, all traits increase by that level. This level decides the base level of the vampire.

All Anubian Vampires share these abilities and traits in common unless stated otherwise.

Haze of Forgetfulness: the vampire can haze the mind of a blood victim or a witness to make them forget anything they have observed or experienced in concerns to the vampire since laying eyes on them. The subject simply has a hole in their memory, a black out, of that duration. This power must be used on a subject within 24 hours of first encountering the vampire for it to be effective. Success depends on the vampire covering the subject's eyes or brow with his/her hand for a count of 30 seconds (-1 second per level to time of 5 seconds) while applying this ability. All Userkaf vampires have this ability.

Mending Kiss: the vampire's saliva heals the flesh of minor wounds (cuts,punctures, and abrasions) but cannot mend serious or fatal wounds. All Userkaf vampires have this ability.

Selective Command: The Power to command who is, and is not affected by the Vampire's powers and abilities. All Userkaf vampires have this ability.

Temple of Prowess

  • Strength: +5, and +1 per level
  • Stamina: +5, and +2 per level
  • Agility: +1 per level
  • Stealth: +5, and +1 per applied stealth gift level
  • Regeneration: +5 per turn, +1 per level


  • Senses of the Damned
  • Sense Presence: the vampire can sense when others are near. Opposes cloaks which conceal presence or powers which resist senses.
  • Identify Presence: the vampire can identify those it senses.
  • Localize Clan: the vampire can sense the presence of and locate any clan member (unless the clan member is cloaked from senses and senses cannot penetrate the cloak with higher power).
  • Preternatural Senses: olfactory, vision, aural, even sense of taste and touch is enhanced by trait level of vampire.
  • Paranormal Sense: vampire can sense the presence of spirits, demons, and devils, identify and commune with those they sense.


  • Heart of Darkness: Ritual knowledge gained with this power, and the power to preserve the heart of a victim in a ceramic jar or strong box and maintain a bond with that victim through the heart.  The victim, mortal or otherwise, lives so long as the heart is kept under enchantment by the seal of its container, and the vampire can always locate the victim at will through the heart.  If the heart is destroyed, so is the victim.