Skills Abilities and Checks

Skills

  • Apothecary: {10} find medicinal and poisonous herbs, minerals, and plants. Brewing tonics, elixers, and tinctures. Isolation of oils and plant and mineral properties. Natural Healing.
  • Vehicle Operation: 21 drive and operate car, motorcycle, fork-lift.
  • Hunting and Tracking: {19} in wolf or human form, includes Field dressing game and tanning.
  • Car and Motorcycle Repair: {14} on older vehicles.
  • Landscaping: {18}
  • Horticulture: {12}
  • Carpentry: {15}
  • Archwelder: {12}
  • Construction: {10}
  • Swimming: {12}
  • Combat Skills

  • Jujitsu: 14, +3-HB
  • Firearms: 21, +5-HB
  • Pistols: +45, +40 dmg
  • Archery: 16, +3 HB
  • Marksmanship: pistols and archery; +2-HB-Precision aim, moving target, and obstacle
  • Bestial Combat: 22, +6-HB Quick reflexes
  • Far Leap: up to 30 feet, 6 d6 distance
  • Claws: +12/24-dire dmg
  • Bite: +16/32-dire dmg
  • Power

    Trait Gifts: Level {15}

    Lycanthrope Gifts: Level {3}

    Tribal Gifts: Level {5}

    Weaknesses

  • Silver - If enough gets into their blood stream it can kill them. Silver also slows regeneration.
  • Poison - poisons affect werebeasts, with exception of demonic breeds.
  • Wounds - If wounds are serious enough, and exceed regeneration rate, wounds can be fatal. Beheading, heart, jugular, and femoral artery wounds are usually deadly.
  • Arcane Power - All werebeasts are vulnerable to magic.
  • Heirarchal Rule - (Werewolves and Lions) Lycanthrope each have a rank in their pack or pride and are subject to that heirarchy. Consequences of defying the laws of heirarchy can be perilous.
  • Compulsive Thief - Tribal flaw.

    Checks

    Rate Chart
    1-30. 30+ with bonuses only.
    1-9 is pathetic to poor rating.
    10-13 is average to decent rating.
    14-17 is good to impressive rating.
    18-21 is incredible rating.
    22-25 is amazing to fantastic rating.
    26-30 is phenomenal rating.
    31-40 only attainable with special advantages and powers.
    41-50 only attainable with great size or supreme advantages and powers.

    Physical Checks: Strength: {24/48-Dire} Stamina: {37/74-Dire} Stealth: {16} Movement: {25} Dexterity: {19} Reflexes: {16} Fortitude: {25} Balance: {16} Regeneration: {12} HP: {888}

    Sensory Checks: Vision: {22} Olfactory: {19} Hearing: {20} Taste: {14} Touch: {14}

    Mental Checks: Charisma: {16} Wisdom: {14} Intelligence: {15} Intuition: {13} Instincts: {15} Willpower: {24} Logic: {16} Focus: {17} Courage: {16}

    Special Ability Checks: Sixth Sense: {5} Danger Sense: {5} Preturnatural Insight: {5}

    Ethical Checks: Morality: {14} Virtue: {16} Honor: {16} Loyalty: {20/28-Kierstian}