Power

Lycanthrope Traits

  • Senses of the Beast - Keen hearing, Sense of Smell, Eyesight, Tastebuds. +15 to split between these senses.
  • Form Shift - Human form shifts into wolf or big-cat breed. +2 levels in half shift or full shift. They can also perform partial shifts (claws, teeth and fangs, tough hide.) Young Lycanthrope have no control over shift and shift whether they want to or not when enraged or frightened. Lycanthrope 100 and older can shift at will at any time.
  • Dire Form - A very large embodiment of their animal some Lycanthrope can take, which compares to the size of a small horse. Lycanthrope over age 200 can control their Dire shift at will. Lycanthrope under 100 cannot shift into Dire form. Strength, Stamina, Claws, and Bite are doubled in Dire form.
  • Telepathic - Rare. Only one out of a thousand Lycanthrope is born with this gift, while others can learn it.
  • Animal Presence - Lycanthrope can exude a dominant, terrifying, calming or an inspirational presence.
  • Gift of Nature - Allows Lycanthrope to learn an elemental path of choice.
  • Physical Fortress - Great Strength+10, Speed+10, Stamina+20, Stealth+10, Dexterity+5, Toughness+5 Fortitude, Regeneration+3 Regeneration, Leaps-up to 6 d6 distance, and Balance-Level 16.
  • Tribal Gifts: Preturnatural Insight. Random visionary dreams. Pre-and-post-cognition at will at ages 500+.

    Path of Nature

    Level One Gifts

  • Aura of Strength - The lycanthrope radiates an aura of strength and command, preventing any attempts to read the lycanthrope's emotions, or to detect any weaknesses and flaws. The lycanthrope is immune to any aura or mind reading Gifts and powers while Aura of Strength is active.

    Level 2 Gifts
  • Far Leap - The lycanthrope can leap down from atop buildings and cliff faces, and jump across chasms or from roof to roof without any damage to themselves. If they jump or fall too far however, (over 100-300 ft, depending on age and strength) they can get severly injured.


  • Level 3 Gifts
  • Paralyzing Gaze - The lycanthrope can direct a terrifying gaze at an opponent, causing them to freeze in paralytic fear.


  • Level 4 Gifts
  • Lightning Snap - Sudden snap of jaws while connecting to the spirits of the atmosphere produced a lightning strike on subject lycanthrope's eyes are focused on.


  • Level 5 Gifts
  • Splintering Cry - A high pitched animal scream releases energy waves which splinters attacks of power or fields of energy as they are being raised. Will break glass and rattle bones.


  • Level 6 Gifts
  • Mental Tower - Lycanthrope is highly resistant to anything which affects his mind forceably or on the sly. Indeed they sense when anyone is trying to meddle with their mind in any way.


  • Level 7 Gifts
  • Eminent Domain - Lycanthrope emits such a menacing aura that even the strongest of heart is compelled to retreat quickly from the visual radius of the ground the beast is standing on. This power increased to level 10 when they are in their own territory.
  • Strength of Aura: Willpower+7/+10-in-territory vs. Willpower.
  • Weaver of Chaos - combine up to three gifts and learn one additional level 7 Gift. Chaotic aligned characters only.
  • Level 8 Gifts
  • Hellish Rage - Lycanthrope flies into a cold rage. All physical attacks increased by 3 levels, fortitude increased dramatically reducing all physical damage by 50%, strength doubled.


  • Level 9 Gifts
  • Protégé of the Wild - Combine up to three gifts and learn two gifts in each level.
  • Shadow Sight - Lycanthrope can see things hidden within the shadow realm and in shadow cloaks.


  • Level 10 Gifts
  • Elemental - Lycanthrope attains the gift to command an element and gains all levels of that gift, the knowledge filling them quickly over a month's time. (choose from Changling List) - Wisdom (gained with 10th Level)
  • Guardian Ancestor (Wolf or Bigcat) - A spirit animal, that is of a physical embodiment, is called forth by an ancient ritual, summoning the spirit of the ancestral protector. This animal, that is neither living or dead, protects either a Haven, or a single individual fiercely, if not relentlessly, and nothing can harm it physically.


  • Level 11
  • Gift Mastery - Learn two more gifts per level, Levels 1-10 only.
  • Divine Gift of Gaia - Agelessness, Lycanthrope stops aging, but are still only quasi-immortal and able to die from mortal wounds.
  • Level 12
  • Improved Power - Gifts learned can be used at these levels.