Combat Stats and Checks
Arcane Paths
Dynastic Paths: Level-26
Ancestral Inborn Paths: Level-30
Path of Shadows: Level-24
Swordsmanship
Swordsmanship: Level-18
Broadsword: +36, Necromantic and Blood Sorcery Channeling, sword can drain blood, decompose, burn, and channel any necromantic or blood sorcery command vampire harnesses in the blade.
Firearms
Level: 28
Desert Eagle: +50, Silver-Hollow Points+16 aggravated damage werewolves
Archery
Level-35
Crossbow: Barbed Bolts with Custom Heads+35+Strength}
Recurve Bow: Arrows-Broadhead III+25+Strength}
Compound Bow: Arrows-Broadhead IV+30+Strength}
Draw Weight: 90 pounds}
Quick Aim: +1 AR
Precision Aim: +2-HB
Obstacle Precision: no obstacles penalty
Long Range Precision: no range penalty
Thrash: strength + 5
Whip
Level-40
Long Bull Whip-{+18+Strength}
Cutting Snap
Stinging Snap
Burning Snap
Unshakable Grip
Quick Release
Leg Tangle
Trip
Throat Tangle
Hangman's Noose
Body Tangle
Spin Release
Yanking Snap Punch
Double Whiplash
Triple Whiplash
Locked Tangle (often used for objects, harder to release)
Monkey Vine (swinging with whip)
Hand over Hand (climbing a whip)
Salting Wounds (liquid and dry)
Burning Wounds (with alcohol)
Seething Wounds (acid, clorex, ect. applied to wounds)
Envenom Wounds (apply poisons to wounds)
Agony and Balms (sooth wounds just long enough to make pain applications more horendous)
Treating Wounds (to prevent infection)
Checks
Physical Checks: Strength: {27} Stamina: {37} Stealth: {23} Movement: {16} Dexterity: {22} Reflexes: {26} Fortitude: {15} Regeneration: {11}
Sensory Checks: Vision: {19} Olfactory: {16} Hearing: {17} Taste: {15} Touch: {11}
Mental Checks: Charisma: {18} Wisdom: {14} Intelligence: {15} Intuition: {17} Instincts: {18} Willpower: {22} Logic: {18} Focus: {17} Courage: {15}
Special Ability Checks: Sixth Sense: {14} Danger Sense: {16}
Ethical Checks: Morality: {12} Virtue: {10} Honor: {14} Loyalty: {19}