Vampiric Dynasty of Userkaf
Introduction
Userkaf, (wess-arr-koff) the second ruler of Upper and Lower Egypt of the fourth dynasty, would become obessed with the occults of Re and Anubis. Of the living and of the dead. By these obsessions, his dominion would fall in ruins about him; he tutored himself by the sides of his priests, in the arts of necromancy and of the living, his obsession causing the neglect of his empire. His ambition was to become an immortal man, not in the afterlife, but as he walked the earth, for even he who was as a god upon the earth, was not immortally bestowed. As his knowledge of necromancy and of the practice of the magics of the dead became known to him, he did in his Temple of Mortuary, summon the regard of Anubis, the keeper of the Egyptian dead, and made his conviction to be ageless known to him. Anubis answered his passion's call and did grant him immortality, his generosity bestowed at the price of a curse. The keeper of the dead instructed the ambitious pharaoh to construct a Temple in honor of his brethren Re, the god of the sun, in observance of the living symbol of Re, and spoke he, that this temple would serve forever as a reminder, the cost of immortality. His words riddled the Pharoh as the cost of their pact was alluded to, but such was his obsession to walk beneath the sun and stars forever, that he consented to the God's commands, and built the Solar Temple of Userkaf in honor of Re. The completion of the structure would hail his fall into life as the servant of evil. He was to live forever more never again to feel the life of the sun's warmth upon his flesh, a pall of death of his flesh, as Anubis embraced him and delivered him out of darkness to take of the Blood of Life to insure his survival, and as he awakened to this terrible thirst, was he endowed with all the knowledge possessed by his blood and of his blood. So came Userkaf to be the first of his line of vampires born to the earth, his line of the Evening Star to be passed on by the taking of human blood to the brink of death, and by the giving of Anubian {blood of Anubis} vampiric blood meagerly. Userkaf's blood was of the Pharaohs, his line as passed on to his wife named after him. In time he journeyed to seek chosen of other lands, who he would make in their own Names or Lands. To Sire children not of Egypt, Userkaf had prayed and made offerings to Anubis, and this last gift he granted at the cost of another curse, named as The Crucible of Time. All Sired of the blood of Userkaf, after Queen Khentkaus I, and all their ancestors after, must conceal what they are from all mortal beings. To ALL these vampire kin who broke the crucible's Black Veil, he cursed with the Blood Bond, that when blood was taken from another of Userkaf's Blood, would they be bound to them, the strength of this bond three times as strong if to drink of their makers. If they defied this crucible again, they would be affected by a flaw or taint in their Nature, Blood or Physical vessel, each time they disobeyed this law after the first.
Khentkaus I, in the passage of time, left her husband who held others and left her lonely life, to return to Egypt, after praying to Anubis to make her appear as a mortal and have tolerance to the sun. He granted this request, and gave her into the body of Ramses II's wife, Isinofre, while her own body slept in a tomb. Her price for this favor was a curse that was an allergy to holly. If a wooden shard or lance of holly was thrust in her or her blood kin's heart, they would lie as if dead until the wood was removed. She met with the Pharaoh Ramses II as his wife, and fell immediately in love with him, but he wished a son, and so she prayed to Taweret, the Godess of fertility, that she could make a child with the Pharaoh when her womb was barren. Taweret answered her prayer, and so soon Merneptah {Ramses III} was got, but Anubis was angered that she acted without his blessing, and so lie two additional curses on Khentkaus' blood, with a terrible fear and respect of cats, the guardians of the underworld and the Gates of Anubis Lair; and a curse of immobilization by running water, representing the womb of life.
Anubian Powers and Curses
Curses of Userkaf
Sun Bane: The sun would burn the flesh, and if too long exposed would consume the undead drinker of blood entirely, their Soul to lie in purgatory until expired on the fourth day, whereupon the Eater of the Dead would devour their soul.
Blood of Life: Userkaf and all he made and who made others of the blood of Anubis, could taste no food, and receive no nourishment, but from the blood of Ka {the life force, i.e mortal creatures} and only of humans lest they be otherwise cursed.
Pall of Death: All who were made of the blood of Userkaf would wear of pall of death upon their flesh that would make their skin very pale, a glow of health on them only when they were well nourished.
The Black Veil: All Sired of the blood of Userkaf after Khentkaus I, and their ancestors after, must conceal what they are from all mortal beings. To ALL these vampire kin who broke The Black Veil, Anubis cursed with the Blood Bond.
Blood Bondage: When blood was taken from another of Userkaf's Blood, after Khentkaus I, would they be bound to them, the strength of this bond three times as strong if to drink of their makers. If they defied this mask again, they would be affected by a flaw or taint in their Nature, Blood or Physical vessel, each time they disobeyed this law after the first. Userkaf passed his curses down through ALL the generations of his blood but those of Khentkaus I's line, for it was after he Sired her that the Curse of the Bond was laid on him. Those of her blood would be unbondable by blood, and only love, respect and loyalty would bind them to their dynasty.
Curse of the Progenitor: Exclusive to Userkaf- "No more shall Userkaf make than the count of his fingers twice {20} for then shall his blood be infertile." Userkaf vanished some hundred years after the Siring of the Lakota Flies with Raven Wings, and has not been since seen.
NOTE: Each clan guards their curses as sacred! They will NOT give their weaknesses away to other clans and those who should might be marked as traitors and hunted by their own clan.
Anubian Trait Abilities
All of these abilities share the same level. When a level is gained in Anubian Trait Abilities, all traits increase by that level. This level decides the base level of the vampire.
All Anubian Vampires share these abilities and traits in common unless stated otherwise.
Haze of Forgetfulness: the vampire can haze the mind of a blood victim or a witness to make them forget anything they have observed or experienced in concerns to the vampire since laying eyes on them. The subject simply has a hole in their memory, a black out, of that duration. This power must be used on a subject within 24 hours of first encountering the vampire for it to be effective. Success depends on the vampire covering the subject's eyes or brow with his/her hand for a count of 30 seconds (-1 second per level to time of 5 seconds) while applying this ability. All Userkaf vampires have this ability.
Mending Kiss: the vampire's saliva heals the flesh of minor wounds (cuts,punctures, and abrasions) but cannot mend serious or fatal wounds. All Userkaf vampires have this ability.
Quickness: the vampire is capable of moving with amazing speed, +3 mvm, +1 mvm per level applied. All Userkaf vampires but those with haste have this ability.
Selective Command: The Power to command who is, and is not affected by the Vampire's powers and abilities. All Userkaf vampires have this ability.
Temple of Prowess
Strength: +5, and +1 per level
Stamina: +5, and +2 per level
Agility: +1 per level
Stealth: +5, and +1 per applied stealth gift level
Regeneration: +5 per turn, +1 per level
All Userkaf vampires have these traits.
Senses of the Damned
Sense Presence: the vampire can sense when others are near. Opposes cloaks which conceal presence or powers which resist senses.
Identify Presence: the vampire can identify those it senses.
Localize Clan: the vampire can sense the presence of and locate any clan member (unless the clan member is cloaked from senses and senses cannot penetrate the cloak with higher power).
Preternatural Senses: olfactory, vision, aural, even sense of taste and touch is enhanced by trait level of vampire.
Paranormal Sense: vampire can sense the presence of spirits, demons, and devils, identify and commune with those they sense.
Any anubian can be reborn with senses of the damned if this ability replaces a another. Otherwise this ability is clan related.
Vampiric Temple (VT)
Take these abilities for those vampires which have it listed on their stats. Adjust additional forms to stats where necessary.
1-[1-3] Fangs: +1 damage per 100 years of age with max damage of +5.
2-[4-6] Claws: +2 damage per 100 years of age with max damage of +8, or +15 with large claws and hands and huge vampire form.
3-[7-9] Wings: If Winged; Massive, bat-like wings, vary in color from black, grey, brown to white if vampire is albino, retractable, can shield from attacks but ability to fly is compromised if wings are badly damaged. Flight must be learned and perfected. Flight Level = Vampiric Temple Level. Wing Fortitude is 50% of fortitude. If not winged, clan has an animal form.
3-[7-9] Improved Prowess: +2 Fort, Strength and Regen, take with or without wings.
4-[10-12] Vampire Form: can dmg. foe with fangs, wings and claws in an attack, and can block with wings as well as take flight. +2 Fort, Strength, and Regen, includes beast or bestial forms if vampire has any.
5-[13-15] Enhanced Vampire Form: combine physical advantages. Height up to +3 feet, with +1-HB range bonus per increased foot, +3 Fort, Strength and Regen. Includes ether forms shift if vampire has any.
6-[16-18] Master Vampiric Form: Stature and muscular increase in complete shift of Fangs, Claws, Wings, Height, Bestial Form (if any) and Claws while fortitude, strength, and regeneration is enhanced +6, Stamina is enhanced x 2.
7-[19-21] Vampiric Menace: Shadows spread around vampire and presence emits an aura of terror in full form shift. Level = # d6 +7 vs. Constitution.
8-[22-24] Physical Majesty: Vampire can use vampiric temple with supernatural haste in combat combinations for +1 HB or AR per ace, or haste winged flight. All physical checks increased by +8, Stamina enhanced by x 2 + 10.
9-[25-27] Arcane Prowess: Vampire can imbue their claws and fangs with their blood to inflict a gift effect on a victim, and have great command of presence, their inborn gifts of haste are at the highest level, their strength phenominal with +2 d6 bonus on all PA or MA rolls and all other gains of majesty.
10-[28-30] Godly Presence: Vampire can enhance in height and increase presence dramatically, their shadow spreading to eclipse an area up to 50 yards in perimeter, while their presence radiates their chosen state of mind so potently that the will and mind of those who fall under their shadow crumbles, -10 d6+10 to Subject's Willpower and Constitution.
11- {31-35} Improved Power: +1 to any temple stat, use any temple ability at this level.
12- {36-37} Improved Power: +2 to any temple stat. use any temple ability at this level.